Integrate real-time chat in your .NET client apps with speed and efficiency. Our Chat SDK for .NET helps you to focus on the client side implementation of initializing, configuring and building the chat. On the server side, SendBird ensures reliable infra management services with the Chat SDK. This quick start shows a brief overview of the Chat SDK’s structure and features, then goes through the preliminary steps of implementing the Chat SDK in your own project.
First, create your SendBird application which comprises everything required in a chat service such as users, messages, and channels.
You can integrate only one SendBird application per app for your service, regardless of the platforms. All users within your SendBird application can communicate with each other, across all platforms. This means that your users using iOS, Android, web, .NET, and Unity client apps, can all chat with one another without any further setup. Note that all data are limited to the scope of a single application, and users in different SendBird applications can't talk to each other.
Our Chat SDK is designed and tested on
Mono/.NET 2.0 platform and
Xamarin Studio 6.1.1. You can also use our SDK on any platforms which are compatible with
The Chat SDK for .NET uses
websocket-sharp for websocket connections. You must include
websocket-sharp.dll as well as
SendBird.Unity.dll. You can find
websocket-sharp.dll on the same Github repository as the Chat SDK.