Through our Chat SDK for .NET, you can efficiently integrate real-time chat into your client app. On the client-side implementation, you can initialize, configure and build the chat with minimal effort. On the server-side, Sendbird ensures reliable infra-management services for your chat within the app. This quick start provides the Chat SDK’s structure and installation steps, then goes through the preliminary steps of implementing the Chat SDK in your own project.
Note: Sendbird server supports Transport Layer Security (TLS) from version 1.0 up to 1.3. For example, in the server regions where TLS 1.3 isn’t available, lower versions from 1.2 to 1.0 will be sequentially supported for secure data transmission.
First, create your Sendbird application which comprises everything required in a chat service such as users, messages, and channels.
You can integrate only one Sendbird application per app for your service, regardless of the platforms. All users within your Sendbird application can communicate with each other, across all platforms. This means that your users using iOS, Android, web, .NET, and Unity client apps, can all chat with one another without any further setup. Note that all data are limited to the scope of a single application, and users in different Sendbird applications can't talk to each other.
Our Chat SDK is designed and tested on
Mono/.NET 2.0 platform and
Xamarin Studio 6.1.1. You can also use our SDK on any platforms which are compatible with
The Chat SDK for .NET uses
websocket-sharp for websocket connections. You must include
websocket-sharp.dll as well as
SendBird.Unity.dll. You can find
websocket-sharp.dll on the same Github repository as the Chat SDK.