Sendbird Calls for iOS enables real-time voice and video calls for 1-to-1 calls or group calls among users within your Sendbird-integrated app. Our development kit can initialize, configure, and build voice and video calling functionality in your iOS app.
Sendbird Calls supports both Direct call and Group call. Follow the guide below to make your 1-to-1 call or start a group call from scratch using Swift and Objective-C.
Note: For a more detailed guide on building voice and video calling functionality in your app, see our iOS video chat tutorial.
The minimum requirements for Calls SDK for iOS are the following.
iOS 11.0 and later
Swift 5.0 and later
Xcode 14.1 and later
Note: Starting on April 25, 2023, you must build and test your app with Xcode 14.1 or later to submit to the App Store. You can use the existing Sendbird SDK versions built with both Xcode 13.x and Xcode 14.1+ but Sendbird is repackaging Calls for iOS with Xcode 14.1 and minimum iOS version of 11.0 starting on April 25, 2023.
Update the SendBirdCalls framework through Carthage by running the following command.
$ carthage update --use-xcframeworks
Go to your Xcode project target’s General tab in the Frameworks, Libraries, and Embedded Content section. Then drag the built .xcframework binaries from the <YOUR_XCODE_PROJECT_DIRECTORY>/Carthage/Build/iOS folder into your application's Xcode project.
Step 3 Request permission to access camera and microphone
To integrate and run Sendbird Calls in your application, you need to initialize it first. Initialize the SendBirdCall instance by using the Application ID of your Sendbird application, which can be found on Sendbird Dashboard after creating an application. If the instance is initialized with a different Application ID, all existing call-related data in a client app will be cleared and the SendBirdCall instance will be initialized again with the new Application ID.
Note: Each Sendbird application can be integrated with a single client app. Within the same application, users can communicate with each other across all platforms, whether they are on mobile devices or on the web.
// AppDelegate.swift
// Import Sendbird Call SDK
import SendBirdCalls
// Initialize the SendBirdCall instance to use APIs in your app.
SendBirdCall.configure(appId: APP_ID)
To make and receive a 1-to-1 call or start a group call, authenticate a user to the Sendbird server by using their user ID through the authenticate() method.
// The USER_ID below should be unique to your Sendbird application.
let params = AuthenticateParams(userId: USER_ID, accessToken: ACCESS_TOKEN)
SendBirdCall.authenticate(with: params) { (user, error) in
guard let user = user, error == nil else {
// Handle error.
return
}
// The user has been authenticated successfully and is connected to the Sendbird server.
// ...
}
After authenticating a user, you can continue to either make a 1-to-1 call with Direct call or start a group call with Group call. Skip to Step 11 if you wish to start a group call.
Note: You can implement both the Chat and Calls SDKs to your app. Two SDKs work on the same Sendbird application for them to share users. In this case, you can allow Calls to retrieve a list of users in the app by using the Chat SDK’s method or Chat API.
You can receive push notifications about an incoming 1-to-1 call with either VoIP notifications or remote notifications.
To receive notifications using VoIP notifications, add CallKit and PushKit. Then, go to your Xcode project’s Signing & Capabilities and enable Background Modes. Select the Voice over IP option under the list of available modes.
To receive notifications using remote notifications, go to your Xcode project’s Signing & Capabilities and enable Remote notifications.
You can receive a 1-to-1 call by adding the user’s device token to the server. You can add the token for either VoIP notifications or remote notifications. Use the SendBirdCall.registerVoIPPush(token:completionHandler:) method to add a device token for VoIP notifications. Use the SendBirdCall.registerRemotePush(token:completionHandler:) method if you wish to add a token with remote notifications.
Note: To learn more about the differences between the two types of notifications, go to Notifications.
Sendbird Calls provides the SendBirdCallDelegate and DirectCallDelegate event delegates to handle events related to Direct call. SendBirdCallDelegate is used to respond to device events such as incoming calls. DirectCallDelegate is used to respond to call specific events such as call results.
Add SendBirdCallDelegate by using the SendBirdCall.addDelegate(:) method.
import SendBirdCalls
class MyClass: SendBirdCallDelegate {
init() {
SendBirdCall.addDelegate(self, identifier: UNIQUE_HANDLER_ID)
}
func didStartRinging(_ call: DirectCall) {
// Process an incoming call.
// IMPORTANT: - Refer to the Make a call and Receive a call sections below for what to do here.
// ...
}
}
Add DirectCallDelegate by using call.delegate.
class MyClass: DirectCallDelegate {
func didEstablish(_ call: DirectCall) { }
func didConnect(_ call: DirectCall) { }
func didRemoteAudioSettingsChange(_ call: DirectCall) { }
func didEnd(_ call: DirectCall) { }
// ... more call-specific delegate methods.
// Refer to the API reference for more delegate methods.
}
You are now ready to make your first 1-to-1 call. To make a call, pass the callee’s user ID as an argument to a parameter in the SendBirdCall.dial() method. To choose initial call configuration such as audio or video capabilities, video settings and mute settings, use the CallOption object.
class MyClass { // : SendBirdCallDelegate, DirectCallDelegate
func makeCall(calleeId: String) {
let params = DialParams(calleeId: calleeId, callOptions: CallOptions())
let directCall = SendBirdCall.dial(with: params) { directCall, error in
// The call was successfully made to calleeId.
}
directCall.delegate = self
}
}
You can accept or decline an incoming call. To accept an incoming call, use the directCall.accept() method. To decline the call, use the directCall.end() method. When you accept the call, a media session will automatically be established by the Calls SDK.
The callee’s app receives an incoming call through either VoIP notifications or remote notifications. In order to receive incoming calls to the callee’s app, the received notification must be delivered to the Calls SDK through the SendBirdCall instance.
To receive notifications using VoIP notifications, refer to the code below.
When creating your first room for a group call, you can choose either a room that supports up to six participants with video or a room that supports up to 100 participants with audio. When the room is created, ROOM_ID is generated.
Use the RoomType property to set the room type.
Use the createRoom() method to create a room as shown below.
let roomType = RoomType.smallRoomForVideo
let params = RoomParams(roomType: roomType)
SendBirdCall.createRoom(with: params) { room, error in
guard let room = room, error == nil else { return } // Handle error.
// `room` is created with a unique identifier `room.roomId`.
}
Specifies the type of the room. Valid values are the following. - smallRoomForVideo: type of a room that supports audio and video, can have up to six participants. - largeRoomForAudioOnly: type of a room that only supports audio, can have up to 100 participants.
You can now enter a room and start your first group call. When you enter a room, a participant is created with a unique participant ID to represent the user in the room.
To enter a room, you must acquire the room instance from the Sendbird server with the room ID. To fetch the most up-to-date room instance from the Sendbird server, use the SendBirdCall.fetchRoom(by:completionHandler:) method. Also, you can use the SendBirdCall.getCachedRoom(by:) method that returns the most recently cached room instance from Sendbird Calls SDK.
SendBirdCall.fetchRoom(by: ROOM_ID) { room, error in
guard let room = room, error == nil else { return } // Handle error.
// `room` with the identifier `ROOM_ID` is fetched from the Sendbird Server.
}
let cachedRoom: Room? = SendBirdCall.getCachedRoom(by: ROOM_ID)
// Returns the most recently cached room from the SDK.
//If there is no such room with the given room ID, `nil` is returned.
Note: A user can enter the room using multiple devices or browser tabs. Entering from each device or browser tab will create a new participant.
Once the room is retrieved, call the enter(with:completionHandler:) method to enter the room.
let params = Room.EnterParams(isVideoEnabled: true, isAudioEnabled: true)
room.enter(with: params) { error in
guard error == nil else { return } // Handle error.
// User has successfully entered `room`.
}
Note: Share the room ID with other users for them to enter the room from the client app.