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Chat SDKs Unity v4
Chat SDKs Unity
Chat SDKs
Unity
Version 4

Join and leave a group channel

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By default, an invitation is required to join group channels. However, any user can join public group channels as a member without invitations as shown below. Users can join up to 2,000 group channels.

if (groupChannel.IsPublic)
{
groupChannel.Join((inError) =>
  {
  if (inError != null)
    return; 
    // Handle error.
  });
}

A user can leave group channels as shown below. After leaving, the user can't receive messages from the channel, and this method can't be called for deactivated users.

If the user is the channel's operator, you can remove the user from the channel's operator list by setting the shouldRemoveOperatorStatus parameter to true.

groupChannel.Leave((inError) =>
  {
  if (inError != null)
    return; 
    // Handle error.
});